lørdag den 20. december 2008

Hairy Goggle Man

This is where I'll leave the scene. I learned more than I hoped for from this exercise and I am already eager to take on my next assignment... a character walk!

Check out the full-screen version here : http://vimeo.com/2583663

Enjoy, and feel free to leave a comment or questions

Frederik

fredag den 5. december 2008

This is where my scene is at the moment. There has been some changes and it has helped shape the scene up. I am going to spend tomorrow finishing up the rest. I am fairly suprised how fast the animation goes by when having a solid base of roughed out main action. I am having a great time putting all the fun little gestures in now that will make the scene come alive!

fredag den 28. november 2008

This is where the scene is at at the moment. This is my first pass on the main action. The overall timing is also close to being set, but there will be some tweeking once I start working in the poses and doind my secondary actions.

I know that there's a gab between my last post to this one, but I will be filling that out soon with thoughts and explanations sometime soon.

I have been working hard, constantly interrupting myself from falling back into old bad habbits. This is why I haven't been posting. I wanted to get to a stage where I feel the scene is on the path I want it to, before I could turn my thoughts elsewhere.

torsdag den 27. november 2008



This is my planning for the animation bewteen golden pose 7 to 8.

Further explanation in the posts above(those are incoming), just thought it'd be fun to show the entire sheet.

fredag den 21. november 2008


This is what it looks like after a forty minutes long chat about breakdowns with animator Meelis Arulep. Meelis was teaching the second year students and I was lucky enough to get some time with him at my workspace.
I wanted to hear about his aproach to a scene once he has his keys down and is about to start doing the breakdowns. Timing is a factor one cannot ignore in this conversation, so we also got into timecharts and how he makes best use of those.
The breakdown is the drawing that defines the arc of the respective motion and thereby makes an action unique to a character. This is how I would describe the breakdown. After talking to Meelis there were a few other aspects thrown into the equation.
I have been thinking a lot in arcs when doing my breakdowns, and not as much in shape. Change of shape from keypose to keypose, yes, but to use the breakdown as a third unique shape is something I look forward to try out.
Today I will start doing breakdowns for my scene and I am very eager to see what the study will result in.
A big thank you to Meelis for taking the time to answer some of my questions. I'll end with a quote that I plan to follow : "Animate! You don't have to prove to anyone that you can draw! Animate man...!" Meelis Arulep 20/11-08